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December 7, 2005

To Sue or Not to Sue…That is the Question

Filed under: Game Law Articles — Tom B @ 3:58 pm

So, you got that game done and everything is going great. Except for the fact that based everything you can figure, by now you should have received several fat royalty checks. Instead, no one at your publisher is returning your phone calls. Your requests for sales info on the game are falling on deaf ears. In spite of your written request, you can not even schedule an audit. But the game reviews are great and, at least according to the NPD figures you got from a friend of yours, sales are beyond your best expectations. The question arises - to sue or not to sue?

The harsh reality is that litigation has become a normal part of business in the modern world. Disputes occur that can not be resolved no matter how hard people try and ultimately the good offices of the court system is required to resolve these matters. Of course, it would be naive to think that the only matter to be considered when deciding whether to institute a lawsuit is whether you’re going to win or not. Game developers are especially susceptible to the perception that they do not have the power or the ability to litigate, especially against publishers. Let’s take a look at the components of a cost-benefit analysis that a developer should be considering when a question of filing suit against a publishing partner occurs.

Many developers say that even though a publisher had cheated them out of royalties or residuals, they were not willing to institute a lawsuit to recover their losses. The reasoning? Quite simply, they believe that in a buyer’s market with only 30 or so viable publishing partners available, developing a reputation as a hard-nosed developer willing to sue to enforce his contractual rights would, ultimately, have a chilling effect on the developer’s ability to get business. This may be true. However there are other things to consider.

The Cost-Benefit Analysis

First, you have to ask yourself a few questions. Is it really a bad thing if by asserting your rights, you eliminate from the list of potential publishing partners those who intend to cheat you? Are there a number of viable alternative publishing partners available to you? And whether you have a single-title shop or have several projects in the pipeline with different publishing partners. What is the projected return on investment in the lawsuit? Can you afford the costs of the lawsuit or find an alternative way to make it happen?

Underlying this decision is also another consideration. In a real sense, a successful developer-publisher relationship should be a peer relationship, even though there is a disparity in the relative bargaining positions of the parties. So, you have to consider whether you can maintain a solid peered business relationship with a publisher if you continually view yourself in a submissive or subservient posture. The sad reality is that a lot of publishers view developers as spineless weaklings when it comes to their business dealings. This image has been perpetuated by the conduct of developers for years. While most developers seem too interested in making games to want to hassle with being hard-nosed business people. So, it’s easy to understand why a hard-nosed Ferengi publisher would look at most developers like a wild dog looks at raw meat.

I Don’t Get No Respect…

I can’t tell you how many times I have been involved in situations where in an effort to settle what ultimately turned out to be a litigation matter, a publisher has offered as a proposed settlement offer another deal just as bad as the one that got the developer and the publisher in the dispute in the first place. “Oh, I am sorry you got screwed in the last deal. Let’s resolve this whole thing by getting you into another deal where I can do it again.” Amazing! I do think that developers need to be careful when they decide whether they should litigate or not. However, this certainly does not mean that there are situations where litigation should be seriously considered.

Lawyers Cost Money

As I mentioned, one factor that should be factored in a cost-benefit analysis for developer is the cost. Frankly, lawyers are expensive. However, there are lawyers who take on a business dispute based on a contingency fee agreement where in the attorney advances the cost of litigation in exchange for a proportionate share of the recovery. It is not a small share but generally less than half. So, let’s say a developer is hit for $400,000 in back-end royalties based upon his understanding of the sell-through on his game and his royalty schedule. But money is tight so they can not afford the $60,000+ in attorney’s fees it is going to take to fund the lawsuit. Then, giving a contingency fee attorney 40% of the recovery gives the developer a choice of getting 60% of something, rather than a 100% of nothing. That, and the additional knowledge that you didn’t just lay down and take it again which can be very gratifying as well.

Never Say Never

Overall, it’s probably not a good idea to litigate every dispute. In fact, I generally counsel against it in most cases. However, it’s also not a good idea to assume that you should not litigate every dispute. So, take the time to talk to somebody who knows, get a realistic cost-benefit analysis, and then make the decision whether “to sue or not to sue.”

December 6, 2005

Jack…Cough!!!

Filed under: Thoughts and Rants — Tom B @ 6:51 pm

So I did a little interview for Gamecloud.com and in the process was asked what I though about certain people bashing the game industry. Assuming that they were referring attorney Jack Thompson from Miami, I said the following:

I think that Jack Thompson is sort of like the Organ Grinder’s monkey without the Organ Grinder. He is just dancing around for attention and doesn’t seem to have much concern for whether what he is saying is true or not, he just wants people to listen to him. I think the really sad thing about him is that he has been pretty much a laughing stock in the Legal Community in South Florida for years since he was back attacking 2 Live Crew and anybody else that he doesn’t think meets his standards as far as Pop Culture. But frankly the main thing that does bother me about Jack Thompson is that anybody listens to him at all.

That is not to say that everything in games is good but certainly everything in games isn’t bad and there are no pedophile cookies in the Sims. I have had a couple of people ask me if I would debate him and I suppose I would, but I wouldn’t bother to call him and set it up.

Well the folks at Gamepolitics.com picked up on it and this morning I got an email from ole Jack himself saying he was willing to debate…all I had to do was name the day and time…his email suject line read as follows:

Subject: Just tell me where and when, Tom

So, I did. My responding email subject line read as follows:

Subject: Where and When, Jack

All set. I picked Full Sail, Orlando, January 17th or 18th. Well he played along the entire day acting like he was actually going do it…then, as I had expected all along, chickened out and sent me the following email…complete with biblical references!

Tom, if you actually said the below, then I’m not interested in a debate. As to being the “laughingstock of the South Florida legal community,” maybe in the circles in which you travel. Are you familiar with the Biblical principle that “a prophet is without honor in his own backyard?” I have to get out of this Hell-hole to get people to listen to me, and not gamers whose frontal lobes are fried. Please note, further below, what this organ grinder’s monkey has accomplished despite people like you, and please also note that a respected, prominent liberal and I have a speaker’s bureau which is putting real debates together for us on college campuses. Sorry to burst your self-satisfied bubble, Tom, but I don’t do debates with people who lie about what I do. You’re a liar. That’s why people in your industry eat up your drivel.

He then quoted my interview (it’s right up there if you want to read it again) followed by a long glowing description of him and his various exploits. Very impressive, though perhaps a little over stated. A little shameless self promotion is acceptable anyway. It also mentioned his book and I thought the description might be from the jacket notes, though he later denied it. I also suspect that the publisher may be a vanity book. For those who don’t know, a vanity book looks just like a regular book except instead of the publisher paying you to write it, you pay the publisher to print it!

Jack got back with me later, now trying to get me to debate him in his church in Coral Gables and continuing to call me a liar. For the life of me I can not see where I am a liar…unless he thought I claimed he actually was an Organ Grinder’s Monkey. I am a lot of things, but liar is not one of them.

For what it’s worth here’s the final response from JT concerning him calling me a liar:

You said, Tom, since you asked that I make this stuff up about the harmfulness of the games. You’re of course in the industry, so you’re biased. The heads of six major health care organizations have testified to Congress re the harm of the games, and the APA in August really ended the debate. You have no facts, no studies, just the bias induced by the revenues of the industry, yet you claim I spin all this and make it up. That’s a lie. Bug off, and grind your own monkey.

So, after saying, “Just tell me where and when, Tom.” I guess Mr. Thompson changed his mind about debating because I am “unworthy.” So, it now looks like Jack is backing out. Too bad though, I was looking forward to having some fun with him. I guess I’ll go back to thinking of him the way I have in the past…not at all.


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